AI Insights · Timothy · October 2022
Top 5 NFT Games Performance in Ghana Q3 2022
Explore the performance trends of the top 5 NFT games in Ghana during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 NFT games in Ghana showed varied performance across downloads, revenue, and active users. Here's a detailed look at their metrics:
MIR4 from Wemade Co., Ltd. witnessed a notable increase in weekly revenue towards the end of the quarter, starting from $328 in the last week of August and peaking at $702 in the first week of September. Weekly downloads also saw a gradual rise, reaching 17 in the week of September 5. The game’s weekly active users grew from 10 in late August to a peak of 31 in mid-September, before slightly decreasing to 25 by the end of the month.
IMVU: 3D Avatar Creator & Chat by IMVU experienced fluctuations in weekly revenue, with a high of $50 in early September and a low of $16 in the final week of the quarter. Weekly downloads peaked at 1.2K in early August but saw a decline to 817 by the end of September. The game maintained a strong user base, with weekly active users increasing from 1.3K in late June to nearly 2.8K in mid-September before slightly dropping to 2.6K by the end of the quarter.
Rise of Stars from Wemade Max Co., Ltd. had modest weekly revenue, reaching a peak of $116 in early September. However, the game did not record any weekly downloads or active users during this period.
A3: STILL ALIVE by Netmarble Corporation saw a spike in weekly revenue, reaching $87 and $85 in mid and late August, respectively. Weekly downloads were relatively low but peaked at 59 in the week of September 12. The game’s active users slightly fluctuated, starting at 202 in late June and ending at 183 by the end of September.
Highrise: Avatar, Chat & Games by PocketzWorld Inc. showed a decrease in weekly revenue, with a high of $54 in late June and a low of $8 in early September. Weekly downloads remained stable, with minor fluctuations, peaking at 120 in mid-July. The game’s active users reached a peak of 230 in mid-July and saw a slight decline to 159 by the end of September.
The data for these trends comes from Sensor Tower, where more in-depth insights can be found.